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00001 /******************************************************************************** 00002 * * 00003 * D o u b l e - P r e c i s i o n 4 x 4 M a t r i x * 00004 * * 00005 ********************************************************************************* 00006 * Copyright (C) 1994,2006 by Jeroen van der Zijp. All Rights Reserved. * 00007 ********************************************************************************* 00008 * This library is free software; you can redistribute it and/or * 00009 * modify it under the terms of the GNU Lesser General Public * 00010 * License as published by the Free Software Foundation; either * 00011 * version 2.1 of the License, or (at your option) any later version. * 00012 * * 00013 * This library is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00016 * Lesser General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU Lesser General Public * 00019 * License along with this library; if not, write to the Free Software * 00020 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. * 00021 ********************************************************************************* 00022 * $Id: FXMat4d.h,v 1.8 2006/01/22 17:58:05 fox Exp $ * 00023 ********************************************************************************/ 00024 #ifndef FXMAT4D_H 00025 #define FXMAT4D_H 00026 00027 00028 namespace FX { 00029 00030 00031 /// Double-precision 4x4 matrix 00032 class FXAPI FXMat4d { 00033 protected: 00034 FXVec4d m[4]; 00035 public: 00036 /// Constructors 00037 FXMat4d(){} 00038 FXMat4d(FXdouble w); 00039 FXMat4d(FXdouble a00,FXdouble a01,FXdouble a02,FXdouble a03, 00040 FXdouble a10,FXdouble a11,FXdouble a12,FXdouble a13, 00041 FXdouble a20,FXdouble a21,FXdouble a22,FXdouble a23, 00042 FXdouble a30,FXdouble a31,FXdouble a32,FXdouble a33); 00043 FXMat4d(const FXVec4d& a,const FXVec4d& b,const FXVec4d& c,const FXVec4d& d); 00044 FXMat4d(const FXMat4d& other); 00045 00046 /// Assignment 00047 FXMat4d& operator=(const FXMat4d& other); 00048 FXMat4d& operator=(FXdouble w); 00049 00050 /// Set value from another matrix 00051 FXMat4d& set(const FXMat4d& other); 00052 00053 /// Set value from scalar 00054 FXMat4d& set(FXdouble w); 00055 00056 /// Set value from components 00057 FXMat4d& set(FXdouble a00,FXdouble a01,FXdouble a02,FXdouble a03, 00058 FXdouble a10,FXdouble a11,FXdouble a12,FXdouble a13, 00059 FXdouble a20,FXdouble a21,FXdouble a22,FXdouble a23, 00060 FXdouble a30,FXdouble a31,FXdouble a32,FXdouble a33); 00061 00062 /// Set value from four vectors 00063 FXMat4d& set(const FXVec4d& a,const FXVec4d& b,const FXVec4d& c,const FXVec4d& d); 00064 00065 /// Assignment operators 00066 FXMat4d& operator+=(const FXMat4d& w); 00067 FXMat4d& operator-=(const FXMat4d& w); 00068 FXMat4d& operator*=(FXdouble w); 00069 FXMat4d& operator*=(const FXMat4d& w); 00070 FXMat4d& operator/=(FXdouble w); 00071 00072 /// Indexing 00073 FXVec4d& operator[](FXint i){return m[i];} 00074 const FXVec4d& operator[](FXint i) const {return m[i];} 00075 00076 /// Conversion 00077 operator FXdouble*(){return m[0];} 00078 operator const FXdouble*() const {return m[0];} 00079 00080 /// Unary minus 00081 FXMat4d operator-() const; 00082 00083 /// Matrix and matrix 00084 FXMat4d operator+(const FXMat4d& w) const; 00085 FXMat4d operator-(const FXMat4d& w) const; 00086 FXMat4d operator*(const FXMat4d& w) const; 00087 00088 /// Matrix and scalar 00089 friend FXAPI FXMat4d operator*(FXdouble x,const FXMat4d& a); 00090 friend FXAPI FXMat4d operator*(const FXMat4d& a,FXdouble x); 00091 friend FXAPI FXMat4d operator/(const FXMat4d& a,FXdouble x); 00092 friend FXAPI FXMat4d operator/(FXdouble x,const FXMat4d& a); 00093 00094 /// Multiply matrix and vector 00095 FXVec4d operator*(const FXVec4d& v) const; 00096 FXVec3d operator*(const FXVec3d& v) const; 00097 00098 /// Set identity matrix 00099 FXMat4d& eye(); 00100 00101 /// Orthographic projection 00102 FXMat4d& ortho(FXdouble left,FXdouble right,FXdouble bottom,FXdouble top,FXdouble hither,FXdouble yon); 00103 00104 /// Perspective projection 00105 FXMat4d& frustum(FXdouble left,FXdouble right,FXdouble bottom,FXdouble top,FXdouble hither,FXdouble yon); 00106 00107 /// Multiply by left-hand matrix 00108 FXMat4d& left(); 00109 00110 /// Multiply by rotation about unit-quaternion 00111 FXMat4d& rot(const FXQuatd& q); 00112 00113 /// Multiply by rotation c,s about axis 00114 FXMat4d& rot(const FXVec3d& v,FXdouble c,FXdouble s); 00115 00116 /// Multiply by rotation of phi about axis 00117 FXMat4d& rot(const FXVec3d& v,FXdouble phi); 00118 00119 /// Multiply by x-rotation 00120 FXMat4d& xrot(FXdouble c,FXdouble s); 00121 FXMat4d& xrot(FXdouble phi); 00122 00123 /// Multiply by y-rotation 00124 FXMat4d& yrot(FXdouble c,FXdouble s); 00125 FXMat4d& yrot(FXdouble phi); 00126 00127 /// Multiply by z-rotation 00128 FXMat4d& zrot(FXdouble c,FXdouble s); 00129 FXMat4d& zrot(FXdouble phi); 00130 00131 /// Look at 00132 FXMat4d& look(const FXVec3d& eye,const FXVec3d& cntr,const FXVec3d& vup); 00133 00134 /// Multiply by translation 00135 FXMat4d& trans(FXdouble tx,FXdouble ty,FXdouble tz); 00136 FXMat4d& trans(const FXVec3d& v); 00137 00138 /// Multiply by scaling 00139 FXMat4d& scale(FXdouble sx,FXdouble sy,FXdouble sz); 00140 FXMat4d& scale(FXdouble s); 00141 FXMat4d& scale(const FXVec3d& v); 00142 00143 /// Determinant 00144 FXdouble det() const; 00145 00146 /// Transpose 00147 FXMat4d transpose() const; 00148 00149 /// Invert 00150 FXMat4d invert() const; 00151 00152 /// Save to a stream 00153 friend FXAPI FXStream& operator<<(FXStream& store,const FXMat4d& m); 00154 00155 /// Load from a stream 00156 friend FXAPI FXStream& operator>>(FXStream& store,FXMat4d& m); 00157 }; 00158 00159 extern FXAPI FXMat4d operator*(FXdouble x,const FXMat4d& a); 00160 extern FXAPI FXMat4d operator*(const FXMat4d& a,FXdouble x); 00161 extern FXAPI FXMat4d operator/(const FXMat4d& a,FXdouble x); 00162 extern FXAPI FXMat4d operator/(FXdouble x,const FXMat4d& a); 00163 00164 extern FXAPI FXStream& operator<<(FXStream& store,const FXMat4d& m); 00165 extern FXAPI FXStream& operator>>(FXStream& store,FXMat4d& m); 00166 00167 } 00168 00169 #endif
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