Main Page Class Hierarchy Alphabetical List Compound List File List Compound Members
|
00001 /******************************************************************************** 00002 * * 00003 * S i n g l e - P r e c i s i o n 4 x 4 M a t r i x * 00004 * * 00005 ********************************************************************************* 00006 * Copyright (C) 1994,2006 by Jeroen van der Zijp. All Rights Reserved. * 00007 ********************************************************************************* 00008 * This library is free software; you can redistribute it and/or * 00009 * modify it under the terms of the GNU Lesser General Public * 00010 * License as published by the Free Software Foundation; either * 00011 * version 2.1 of the License, or (at your option) any later version. * 00012 * * 00013 * This library is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00016 * Lesser General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU Lesser General Public * 00019 * License along with this library; if not, write to the Free Software * 00020 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. * 00021 ********************************************************************************* 00022 * $Id: FXMat4f.h,v 1.9 2006/01/22 17:58:06 fox Exp $ * 00023 ********************************************************************************/ 00024 #ifndef FXMAT4F_H 00025 #define FXMAT4F_H 00026 00027 00028 namespace FX { 00029 00030 00031 /// Single-precision 4x4 matrix 00032 class FXAPI FXMat4f { 00033 protected: 00034 FXVec4f m[4]; 00035 public: 00036 /// Constructors 00037 FXMat4f(){} 00038 FXMat4f(FXfloat w); 00039 FXMat4f(FXfloat a00,FXfloat a01,FXfloat a02,FXfloat a03, 00040 FXfloat a10,FXfloat a11,FXfloat a12,FXfloat a13, 00041 FXfloat a20,FXfloat a21,FXfloat a22,FXfloat a23, 00042 FXfloat a30,FXfloat a31,FXfloat a32,FXfloat a33); 00043 FXMat4f(const FXVec4f& a,const FXVec4f& b,const FXVec4f& c,const FXVec4f& d); 00044 FXMat4f(const FXMat4f& other); 00045 00046 /// Assignment 00047 FXMat4f& operator=(const FXMat4f& other); 00048 FXMat4f& operator=(FXfloat w); 00049 00050 /// Set value from another matrix 00051 FXMat4f& set(const FXMat4f& other); 00052 00053 /// Set value from scalar 00054 FXMat4f& set(FXfloat w); 00055 00056 /// Set value from components 00057 FXMat4f& set(FXfloat a00,FXfloat a01,FXfloat a02,FXfloat a03, 00058 FXfloat a10,FXfloat a11,FXfloat a12,FXfloat a13, 00059 FXfloat a20,FXfloat a21,FXfloat a22,FXfloat a23, 00060 FXfloat a30,FXfloat a31,FXfloat a32,FXfloat a33); 00061 00062 /// Set value from four vectors 00063 FXMat4f& set(const FXVec4f& a,const FXVec4f& b,const FXVec4f& c,const FXVec4f& d); 00064 00065 /// Assignment operators 00066 FXMat4f& operator+=(const FXMat4f& w); 00067 FXMat4f& operator-=(const FXMat4f& w); 00068 FXMat4f& operator*=(FXfloat w); 00069 FXMat4f& operator*=(const FXMat4f& w); 00070 FXMat4f& operator/=(FXfloat w); 00071 00072 /// Indexing 00073 FXVec4f& operator[](FXint i){return m[i];} 00074 const FXVec4f& operator[](FXint i) const {return m[i];} 00075 00076 /// Conversion 00077 operator FXfloat*(){return m[0];} 00078 operator const FXfloat*() const {return m[0];} 00079 00080 /// Unary minus 00081 FXMat4f operator-() const; 00082 00083 /// Matrix and matrix 00084 FXMat4f operator+(const FXMat4f& w) const; 00085 FXMat4f operator-(const FXMat4f& w) const; 00086 FXMat4f operator*(const FXMat4f& w) const; 00087 00088 /// Other operators 00089 friend FXAPI FXMat4f operator*(FXfloat x,const FXMat4f& a); 00090 friend FXAPI FXMat4f operator*(const FXMat4f& a,FXfloat x); 00091 friend FXAPI FXMat4f operator/(const FXMat4f& a,FXfloat x); 00092 friend FXAPI FXMat4f operator/(FXfloat x,const FXMat4f& a); 00093 00094 /// Multiply matrix and vector 00095 FXVec4f operator*(const FXVec4f& v) const; 00096 FXVec3f operator*(const FXVec3f& v) const; 00097 00098 /// Set identity matrix 00099 FXMat4f& eye(); 00100 00101 /// Orthographic projection 00102 FXMat4f& ortho(FXfloat left,FXfloat right,FXfloat bottom,FXfloat top,FXfloat hither,FXfloat yon); 00103 00104 /// Perspective projection 00105 FXMat4f& frustum(FXfloat left,FXfloat right,FXfloat bottom,FXfloat top,FXfloat hither,FXfloat yon); 00106 00107 /// Multiply by left-hand matrix 00108 FXMat4f& left(); 00109 00110 /// Multiply by rotation about unit-quaternion 00111 FXMat4f& rot(const FXQuatf& q); 00112 00113 /// Multiply by rotation c,s about axis 00114 FXMat4f& rot(const FXVec3f& v,FXfloat c,FXfloat s); 00115 00116 /// Multiply by rotation of phi about axis 00117 FXMat4f& rot(const FXVec3f& v,FXfloat phi); 00118 00119 /// Multiply by x-rotation 00120 FXMat4f& xrot(FXfloat c,FXfloat s); 00121 FXMat4f& xrot(FXfloat phi); 00122 00123 /// Multiply by y-rotation 00124 FXMat4f& yrot(FXfloat c,FXfloat s); 00125 FXMat4f& yrot(FXfloat phi); 00126 00127 /// Multiply by z-rotation 00128 FXMat4f& zrot(FXfloat c,FXfloat s); 00129 FXMat4f& zrot(FXfloat phi); 00130 00131 /// Look at 00132 FXMat4f& look(const FXVec3f& eye,const FXVec3f& cntr,const FXVec3f& vup); 00133 00134 /// Multiply by translation 00135 FXMat4f& trans(FXfloat tx,FXfloat ty,FXfloat tz); 00136 FXMat4f& trans(const FXVec3f& v); 00137 00138 /// Multiply by scaling 00139 FXMat4f& scale(FXfloat sx,FXfloat sy,FXfloat sz); 00140 FXMat4f& scale(FXfloat s); 00141 FXMat4f& scale(const FXVec3f& v); 00142 00143 /// Determinant 00144 FXfloat det() const; 00145 00146 /// Transpose 00147 FXMat4f transpose() const; 00148 00149 /// Invert 00150 FXMat4f invert() const; 00151 00152 /// Save to a stream 00153 friend FXAPI FXStream& operator<<(FXStream& store,const FXMat4f& m); 00154 00155 /// Load from a stream 00156 friend FXAPI FXStream& operator>>(FXStream& store,FXMat4f& m); 00157 }; 00158 00159 extern FXAPI FXMat4f operator*(FXfloat x,const FXMat4f& a); 00160 extern FXAPI FXMat4f operator*(const FXMat4f& a,FXfloat x); 00161 extern FXAPI FXMat4f operator/(const FXMat4f& a,FXfloat x); 00162 extern FXAPI FXMat4f operator/(FXfloat x,const FXMat4f& a); 00163 00164 extern FXAPI FXStream& operator<<(FXStream& store,const FXMat4f& m); 00165 extern FXAPI FXStream& operator>>(FXStream& store,FXMat4f& m); 00166 00167 } 00168 00169 #endif
Copyright © 1997-2005 Jeroen van der Zijp |