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00001 /******************************************************************************** 00002 * * 00003 * S i n g l e - P r e c i s i o n R a n g e C l a s s * 00004 * * 00005 ********************************************************************************* 00006 * Copyright (C) 2004,2006 by Jeroen van der Zijp. All Rights Reserved. * 00007 ********************************************************************************* 00008 * This library is free software; you can redistribute it and/or * 00009 * modify it under the terms of the GNU Lesser General Public * 00010 * License as published by the Free Software Foundation; either * 00011 * version 2.1 of the License, or (at your option) any later version. * 00012 * * 00013 * This library is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00016 * Lesser General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU Lesser General Public * 00019 * License along with this library; if not, write to the Free Software * 00020 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. * 00021 ********************************************************************************* 00022 * $Id: FXRangef.h,v 1.16 2006/01/22 17:58:08 fox Exp $ * 00023 ********************************************************************************/ 00024 #ifndef FXRANGEF_H 00025 #define FXRANGEF_H 00026 00027 00028 namespace FX { 00029 00030 00031 class FXSpheref; 00032 00033 00034 /// Bounds 00035 class FXAPI FXRangef { 00036 public: 00037 FXVec3f lower; 00038 FXVec3f upper; 00039 public: 00040 00041 /// Default constructor 00042 FXRangef(){} 00043 00044 /// Copy constructor 00045 FXRangef(const FXRangef& bounds):lower(bounds.lower),upper(bounds.upper){} 00046 00047 /// Initialize from two vectors 00048 FXRangef(const FXVec3f& lo,const FXVec3f& hi):lower(lo),upper(hi){} 00049 00050 /// Initialize from six numbers 00051 FXRangef(FXfloat xlo,FXfloat xhi,FXfloat ylo,FXfloat yhi,FXfloat zlo,FXfloat zhi):lower(xlo,ylo,zlo),upper(xhi,yhi,zhi){} 00052 00053 /// Initialize box to fully contain the given bounding sphere 00054 FXRangef(const FXSpheref& sphere); 00055 00056 /// Assignment 00057 FXRangef& operator=(const FXRangef& bounds){ lower=bounds.lower; upper=bounds.upper; return *this; } 00058 00059 /// Set value from another range 00060 FXRangef& set(const FXRangef& bounds){ lower=bounds.lower; upper=bounds.upper; return *this; } 00061 00062 /// Set value from two vectors 00063 FXRangef& set(const FXVec3f& lo,const FXVec3f& hi){ lower=lo; upper=hi; return *this; } 00064 00065 /// Set value from six numbers 00066 FXRangef& set(FXfloat xlo,FXfloat xhi,FXfloat ylo,FXfloat yhi,FXfloat zlo,FXfloat zhi){ lower.set(xlo,ylo,zlo); upper.set(xhi,yhi,zhi); return *this; } 00067 00068 /// Indexing with 0..1 00069 FXVec3f& operator[](FXint i){ return (&lower)[i]; } 00070 00071 /// Indexing with 0..1 00072 const FXVec3f& operator[](FXint i) const { return (&lower)[i]; } 00073 00074 /// Comparison 00075 bool operator==(const FXRangef& r) const { return lower==r.lower && upper==r.upper; } 00076 bool operator!=(const FXRangef& r) const { return lower!=r.lower || upper!=r.upper; } 00077 00078 /// Width of box 00079 FXfloat width() const { return upper.x-lower.x; } 00080 00081 /// Height of box 00082 FXfloat height() const { return upper.y-lower.y; } 00083 00084 /// Depth of box 00085 FXfloat depth() const { return upper.z-lower.z; } 00086 00087 /// Longest side 00088 FXfloat longest() const; 00089 00090 /// shortest side 00091 FXfloat shortest() const; 00092 00093 /// Length of diagonal 00094 FXfloat diameter() const; 00095 00096 /// Get radius of box 00097 FXfloat radius() const; 00098 00099 /// Compute diagonal 00100 FXVec3f diagonal() const; 00101 00102 /// Get center of box 00103 FXVec3f center() const; 00104 00105 /// Test if empty 00106 bool empty() const; 00107 00108 /// Test if box contains point x,y,z 00109 bool contains(FXfloat x,FXfloat y,FXfloat z) const; 00110 00111 /// Test if box contains point p 00112 bool contains(const FXVec3f& p) const; 00113 00114 /// Test if box properly contains another box 00115 bool contains(const FXRangef& bounds) const; 00116 00117 /// Test if box properly contains sphere 00118 bool contains(const FXSpheref& sphere) const; 00119 00120 /// Include point 00121 FXRangef& include(FXfloat x,FXfloat y,FXfloat z); 00122 00123 /// Include point 00124 FXRangef& include(const FXVec3f& v); 00125 00126 /// Include given range into box 00127 FXRangef& include(const FXRangef& box); 00128 00129 /// Include given sphere into this box 00130 FXRangef& include(const FXSpheref& sphere); 00131 00132 /// Intersect box with normalized plane ax+by+cz+w; returns -1,0,+1 00133 FXint intersect(const FXVec4f& plane) const; 00134 00135 /// Intersect box with ray u-v 00136 bool intersect(const FXVec3f& u,const FXVec3f& v); 00137 00138 /// Test if boxes a and b overlap 00139 friend FXAPI bool overlap(const FXRangef& a,const FXRangef& b); 00140 00141 /// Get corner number 0..7 00142 FXVec3f corner(FXint c) const { return FXVec3f((&lower)[c&1].x,(&lower)[(c>>1)&1].y,(&lower)[c>>2].z); } 00143 00144 /// Union of two boxes 00145 friend FXAPI FXRangef unite(const FXRangef& a,const FXRangef& b); 00146 00147 /// Intersection of two boxes 00148 friend FXAPI FXRangef intersect(const FXRangef& a,const FXRangef& b); 00149 00150 /// Save object to a stream 00151 friend FXAPI FXStream& operator<<(FXStream& store,const FXRangef& bounds); 00152 00153 /// Load object from a stream 00154 friend FXAPI FXStream& operator>>(FXStream& store,FXRangef& bounds); 00155 }; 00156 00157 00158 extern FXAPI bool overlap(const FXRangef& a,const FXRangef& b); 00159 00160 extern FXAPI FXRangef unite(const FXRangef& a,const FXRangef& b); 00161 extern FXAPI FXRangef intersect(const FXRangef& a,const FXRangef& b); 00162 00163 extern FXAPI FXStream& operator<<(FXStream& store,const FXRangef& bounds); 00164 extern FXAPI FXStream& operator>>(FXStream& store,FXRangef& bounds); 00165 00166 } 00167 00168 #endif 00169
Copyright © 1997-2005 Jeroen van der Zijp |