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Bounds. More...
#include <FXRangef.h>
Public Member Functions | |
FXRangef () | |
Default constructor; value is not initialized. | |
FXRangef (const FXRangef &bounds) | |
Initialize with another range. | |
FXRangef (const FXVec3f &p) | |
Initialize with a single point. | |
FXRangef (const FXVec3f &l, const FXVec3f &h) | |
Initialize with corner points. | |
FXRangef (FXfloat x, FXfloat y, FXfloat z) | |
Initialize with a single point. | |
FXRangef (FXfloat xl, FXfloat xh, FXfloat yl, FXfloat yh, FXfloat zl, FXfloat zh) | |
Initialize with explicit values. | |
FXRangef (const FXSpheref &sphere) | |
Initialize box to fully contain the given bounding sphere. | |
FXRangef & | operator= (const FXVec3f &p) |
Assign with vector. | |
FXRangef & | operator= (const FXRangef &bounds) |
Assignment. | |
FXRangef & | set (const FXRangef &bounds) |
Set value from another range. | |
FXRangef & | set (const FXVec3f &p) |
Set value from single point. | |
FXRangef & | set (const FXVec3f &l, const FXVec3f &h) |
Set value from corner points. | |
FXRangef & | set (FXfloat x, FXfloat y, FXfloat z) |
Set value from single point. | |
FXRangef & | set (FXfloat xl, FXfloat xh, FXfloat yl, FXfloat yh, FXfloat zl, FXfloat zh) |
Set value from explicit values. | |
FXVec3f & | operator[] (FXint i) |
Indexing with 0..1. | |
const FXVec3f & | operator[] (FXint i) const |
Indexing with 0..1. | |
FXbool | operator== (const FXRangef &r) const |
Comparison. | |
FXbool | operator!= (const FXRangef &r) const |
FXfloat | width () const |
Width of box. | |
FXfloat | height () const |
Height of box. | |
FXfloat | depth () const |
Depth of box. | |
FXfloat | area () const |
Area of box. | |
FXfloat | volume () const |
Volume of box. | |
FXfloat | longest () const |
Longest side. | |
FXfloat | shortest () const |
Shortest side. | |
FXfloat | diameter () const |
Length of diagonal. | |
FXfloat | radius () const |
Get radius of box. | |
FXVec3f | diagonal () const |
Compute diagonal. | |
FXVec3f | center () const |
Get center of box. | |
FXbool | empty () const |
Test if empty. | |
FXbool | contains (FXfloat x, FXfloat y, FXfloat z) const |
Test if box contains point x,y,z. | |
FXbool | contains (const FXVec3f &p) const |
Test if box contains point p. | |
FXbool | contains (const FXRangef &bounds) const |
Test if box properly contains another box. | |
FXbool | contains (const FXSpheref &sphere) const |
Test if box properly contains sphere. | |
FXRangef & | include (FXfloat x, FXfloat y, FXfloat z) |
Include point. | |
FXRangef & | include (const FXVec3f &v) |
Include point. | |
FXRangef & | include (const FXRangef &box) |
Include given range into box. | |
FXRangef & | include (const FXSpheref &sphere) |
Include given sphere into this box. | |
FXint | intersect (const FXVec4f &plane) const |
Intersect box with normalized plane ax+by+cz+w; returns -1,0,+1. | |
FXbool | intersect (const FXVec3f &u, const FXVec3f &v) const |
Intersect box with ray u-v. | |
FXbool | intersect (const FXVec3f &pos, const FXVec3f &dir, FXfloat hit[]) const |
Intersect box with ray pos+lambda*dir, returning true if hit. | |
FXVec3f | corner (FXint c) const |
Get corner number 0..7. | |
FXRangef | transform (const FXMat4f &mat) const |
Transform range by 4x4 matrix. | |
~FXRangef () | |
Destructor. | |
Public Attributes | |
FXVec3f | lower |
FXVec3f | upper |
Bounds.
Copyright © 1997-2022 Jeroen van der Zijp |