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00001 /******************************************************************************** 00002 * * 00003 * D o u b l e - P r e c i s i o n 3 x 3 M a t r i x * 00004 * * 00005 ********************************************************************************* 00006 * Copyright (C) 2003,2006 by Jeroen van der Zijp. All Rights Reserved. * 00007 ********************************************************************************* 00008 * This library is free software; you can redistribute it and/or * 00009 * modify it under the terms of the GNU Lesser General Public * 00010 * License as published by the Free Software Foundation; either * 00011 * version 2.1 of the License, or (at your option) any later version. * 00012 * * 00013 * This library is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00016 * Lesser General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU Lesser General Public * 00019 * License along with this library; if not, write to the Free Software * 00020 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. * 00021 ********************************************************************************* 00022 * $Id: FXMat3d.h,v 1.12 2006/01/22 17:58:05 fox Exp $ * 00023 ********************************************************************************/ 00024 #ifndef FXMAT3D_H 00025 #define FXMAT3D_H 00026 00027 00028 namespace FX { 00029 00030 00031 class FXQuatd; 00032 00033 00034 /// Double-precision 3x3 matrix 00035 class FXAPI FXMat3d { 00036 protected: 00037 FXVec3d m[3]; 00038 public: 00039 00040 /// Default constructor 00041 FXMat3d(){} 00042 00043 /// Initialize matrix from another matrix 00044 FXMat3d(const FXMat3d& other); 00045 00046 /// Initialize matrix from scalar 00047 FXMat3d(FXdouble w); 00048 00049 /// Initialize matrix from components 00050 FXMat3d(FXdouble a00,FXdouble a01,FXdouble a02, 00051 FXdouble a10,FXdouble a11,FXdouble a12, 00052 FXdouble a20,FXdouble a21,FXdouble a22); 00053 00054 /// Initialize matrix from three vectors 00055 FXMat3d(const FXVec3d& a,const FXVec3d& b,const FXVec3d& c); 00056 00057 /// Initialize matrix from quaternion 00058 FXMat3d(const FXQuatd& quat); 00059 00060 /// Assignment 00061 FXMat3d& operator=(const FXMat3d& other); 00062 FXMat3d& operator=(FXdouble w); 00063 00064 /// Set value from another matrix 00065 FXMat3d& set(const FXMat3d& other); 00066 00067 /// Set value from scalar 00068 FXMat3d& set(FXdouble w); 00069 00070 /// Set value from components 00071 FXMat3d& set(FXdouble a00,FXdouble a01,FXdouble a02, 00072 FXdouble a10,FXdouble a11,FXdouble a12, 00073 FXdouble a20,FXdouble a21,FXdouble a22); 00074 00075 /// Set value from three vectors 00076 FXMat3d& set(const FXVec3d& a,const FXVec3d& b,const FXVec3d& c); 00077 00078 /// Set value from quaternion 00079 FXMat3d& set(const FXQuatd& quat); 00080 00081 /// Assignment operators 00082 FXMat3d& operator+=(const FXMat3d& w); 00083 FXMat3d& operator-=(const FXMat3d& w); 00084 FXMat3d& operator*=(FXdouble w); 00085 FXMat3d& operator*=(const FXMat3d& w); 00086 FXMat3d& operator/=(FXdouble w); 00087 00088 /// Indexing 00089 FXVec3d& operator[](FXint i){return m[i];} 00090 const FXVec3d& operator[](FXint i) const {return m[i];} 00091 00092 /// Conversion 00093 operator FXdouble*(){return m[0];} 00094 operator const FXdouble*() const {return m[0];} 00095 00096 /// Unary minus 00097 FXMat3d operator-() const; 00098 00099 /// Matrix and matrix 00100 FXMat3d operator+(const FXMat3d& w) const; 00101 FXMat3d operator-(const FXMat3d& w) const; 00102 FXMat3d operator*(const FXMat3d& w) const; 00103 00104 /// Multiply matrix and vector 00105 FXVec3d operator*(const FXVec3d& v) const; 00106 FXVec2d operator*(const FXVec2d& v) const; 00107 00108 /// Matrix and scalar 00109 friend FXAPI FXMat3d operator*(FXdouble x,const FXMat3d& a); 00110 friend FXAPI FXMat3d operator*(const FXMat3d& a,FXdouble x); 00111 friend FXAPI FXMat3d operator/(const FXMat3d& a,FXdouble x); 00112 friend FXAPI FXMat3d operator/(FXdouble x,const FXMat3d& a); 00113 00114 /// Set identity matrix 00115 FXMat3d& eye(); 00116 00117 /// Multiply by rotation of phi 00118 FXMat3d& rot(FXdouble c,FXdouble s); 00119 FXMat3d& rot(FXdouble phi); 00120 00121 /// Multiply by translation 00122 FXMat3d& trans(FXdouble tx,FXdouble ty); 00123 00124 /// Multiply by scaling 00125 FXMat3d& scale(FXdouble sx,FXdouble sy); 00126 FXMat3d& scale(FXdouble s); 00127 00128 /// Determinant 00129 FXdouble det() const; 00130 00131 /// Transpose 00132 FXMat3d transpose() const; 00133 00134 /// Invert 00135 FXMat3d invert() const; 00136 00137 /// Save to a stream 00138 friend FXAPI FXStream& operator<<(FXStream& store,const FXMat3d& m); 00139 00140 /// Load from a stream 00141 friend FXAPI FXStream& operator>>(FXStream& store,FXMat3d& m); 00142 }; 00143 00144 extern FXAPI FXMat3d operator*(FXdouble x,const FXMat3d& a); 00145 extern FXAPI FXMat3d operator*(const FXMat3d& a,FXdouble x); 00146 extern FXAPI FXMat3d operator/(const FXMat3d& a,FXdouble x); 00147 extern FXAPI FXMat3d operator/(FXdouble x,const FXMat3d& a); 00148 00149 extern FXAPI FXStream& operator<<(FXStream& store,const FXMat3d& m); 00150 extern FXAPI FXStream& operator>>(FXStream& store,FXMat3d& m); 00151 00152 } 00153 00154 #endif
Copyright © 1997-2005 Jeroen van der Zijp |