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#include <FXVisual.h>
Inheritance diagram for FX::FXVisual:
Public Member Functions | |
FXVisual (FXApp *a, FXuint flgs, FXuint d=32) | |
FXVisualType | getType () const |
void * | getInfo () const |
void * | getVisual () const |
virtual void | create () |
virtual void | detach () |
virtual void | destroy () |
FXuint | getFlags () const |
FXuint | getDepth () const |
FXuint | getNumColors () const |
FXuint | getNumRed () const |
FXuint | getNumGreen () const |
FXuint | getNumBlue () const |
FXPixel | getPixel (FXColor clr) |
FXColor | getColor (FXPixel pix) |
void | setMaxColors (FXuint maxcols) |
FXuint | getMaxColors () const |
virtual void | save (FXStream &store) const |
virtual void | load (FXStream &store) |
virtual | ~FXVisual () |
Friends | |
class | FXApp |
class | FXWindow |
class | FXImage |
class | FXIcon |
class | FXBitmap |
class | FXDCWindow |
class | FXGLCanvas |
class | FXGLContext |
See also:
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Construct default visual.
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Destructor.
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Get visual type.
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Get visual info.
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Get visual or pixel format.
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Create visual.
Reimplemented from FX::FXId. Reimplemented in FX::FXGLVisual. |
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Detach visual.
Reimplemented from FX::FXId. Reimplemented in FX::FXGLVisual. |
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Destroy visual.
Reimplemented from FX::FXId. Reimplemented in FX::FXGLVisual. |
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Get flags (see FXVisualOptions).
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Get depth, i.e. number of significant bits in color representation.
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Get number of colors.
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Get number of reds.
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Get number of greens.
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Get number of blues.
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Get device pixel value for color.
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Get color value for device pixel value.
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Set maximum number of colors to allocate.
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Get maximum number of colors.
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Save visual information to a stream.
Reimplemented from FX::FXId. Reimplemented in FX::FXGLVisual. |
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Load visual information from a stream.
Reimplemented from FX::FXId. Reimplemented in FX::FXGLVisual. |
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Reimplemented in FX::FXGLVisual. |
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Reimplemented in FX::FXGLVisual. |
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Reimplemented in FX::FXGLVisual. |
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Reimplemented in FX::FXGLVisual. |
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Reimplemented in FX::FXGLVisual. |
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Reimplemented in FX::FXGLVisual. |
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Copyright © 1997-2005 Jeroen van der Zijp |